A 6-player deathmatch arena for the Unreal tournament pre-alpha in 2016. Inspired by Antoni Gaudi’s casa Mila and casa Batllo.
Team size: Individual design project
Time frame: Sep. 2016 – Nov. 2016 ( 7 weeks )
Responsibilities
-Concept to completion iterative design for a 6-player deathmatch map
-Mechanics breakdown and gym set up
-Basic lighting design and first art pass
-Playtesting and quality assurance
Awards/ recognition:
-Selected for world beautification, NHTV University of applied sciences (2017)